
Implementing build action for Ark Nova board game

Implementing build action for Ark Nova board game
I compared the speed between different implementations of the solution for the 0-1 knapsack problem. I found quite a nifty vectorized solution to the problem.

I participated in my very first game jam - the Bevy jam #2 to learn the Bevy engine, Rust and overall game dev stuff.

I have always found simulations interesting. It breaks up the monotonous day of working on libraries and has something visually s(t)imulating about it. This time I tried to implement a cloth simulation in the Bevy Engine using Rust.

The menu font in Reaper DAW on Linux is very small by default. We take a look at one simple way to increase the menu font size.